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Resume

Downloadable formats:

.doc        .txt        .pdf

Contact

phone: 281-235-9327

email: dcvargo1@yahoo.com 

Bio
Before I worked in game development, I was practicing and teaching architecture in Houston, Texas for eleven years.  People have asked me why would I want to leave that career to start one in the game industry.  I've always had a passion for games and especially games that involve exploring unique places.  The above images represent some of the work during that interesting period of my life. 

In July 2006, after graduating from The Guildhall at SMU, I accepted a World Builder position at NCsoft/Destination Games.  In November 2007, I was thrilled to ship my first title, the science fiction MMO Tabula Rasa.  The following year, I completed a contract position with Certain Affinity designing one of their multiplayer maps for Call of Duty: World at War.  In March 2009, I began work on the first person shooter Singularity as a Level Designer for Raven Software.  Currently, I am designing levels at Treyarch as a Level Builder on Call of Duty: Black Ops.

 
    Copyright © 2010 by David Vargo.  All rights reserved.