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This map's design came from a desire to have the player fight their way to the top of a tall building and have a dramatic exit involving a vehicle.  There was also an interest in exploring other building types that weren't seen in Half-Life 2 yet, such as multi-level parking garages.  In the above sketch, I explored the player flow along with the arrangement and scale of the various areas: underground tunnel, ruined streetscape, high-rise building, and parking garages.  Eventually the freeway and multiple floors of the second parking garage would be cut to manage the scope and the high-rise would become a mid-rise.

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